![]() The only real scripting that needs to be done is designing the HUD's, but everything else (scripts) is pretty straightforward and can be done in a couple hours if someone sits down and does it. When an actor dies you just need to check whether you still have any actors available in your battle_members list (eg: your reserve pokemon).įor the storage.well that's just a storage system where you store actors rather than items. ![]() ![]() Most of the things can be achieved with events and common events I believe.įor the battle system, you just need to insert a couple new methods to switch which actor (eg: your pokemon) that you want to use. I read over the pokemon system just now and it doesn't seem that much different from the default system. This would require a ton of custom scripting work.
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